
Henter eksemplarliste...
Fakta
Laster innhold...
Kopiér til utklippstavle
*001833938 *00520230303143113.0 *007ta *008150304s2008 xx# 000 u eng d *00901870cam a2200433 c 4500 *019 $bl *020 $a0136152503$qh. *020 $a9780136152507$qh. *035 $a(EXLNZ-47BIBSYS_NETWORK)990712382474702201 *035 $a(NO-LaBS)14642463(bibid) *035 $a(NO-TrBIB)071238247 *035 $a071238247-47bibsys_network *040 $aNO-TrBIB$bnob$ekatreg *080 $a004.43 *1001 $aDeitel, Paul J.$0(NO-TrBIB)90579807$_13001200 *24510$aC++ :$bhow to program$cP.J. Deitel, H.M. Deitel *250 $a6th ed. *260 $aUpper Saddle River, N.J.$bPearson/Prentice Hall$cc2008 *300 $aXLIX, 1429 s.$bill., fig. *4901 $aHow to program *500 $a"Introducing game programming and the boost Libraries" - Omslag *500 $aCD-ROM i lomme *650 0$aC++ (Computer program language)$_10035200 *650 7$aC$2tekord$_187262600 *650 7$aComputer applications$2agrovoc$_185555300 *650 7$aComputer software$2agrovoc$_186645600 *653 $aprogrammering$aprogrammeringsspråk$_71712400 *7001 $aDeitel, Harvey M.$d1945-$0(NO-TrBIB)90244060$_38499900 *7760 $tC++ how to program$w990931228024702201 *830 0$aHow to program$_109841300 *85642$3Forlagets beskrivelse (lang)$uhttps://contents.bibs.aws.unit.no/?isbn=0136152503 *85642$3Forlagets beskrivelse (lang)$uhttps://contents.bibs.aws.unit.no/content/?isbn=9780136152507 *85642$3Innholdsfortegnelse$uhttps://contents.bibs.aws.unit.no/?isbn=0136152503 *85642$3Innholdsfortegnelse$uhttps://contents.bibs.aws.unit.no/content/?isbn=9780136152507 *85642$3Omslagsbilde$uhttps://contents.bibs.aws.unit.no/files/images/large/3/0/0136152503.jpg$qimage/jpeg *85642$3Omslagsbilde$uhttps://contents.bibs.aws.unit.no/files/images/small/3/0/0136152503.jpg$qimage/jpeg *85642$3Omslagsbilde$uhttps://contents.bibs.aws.unit.no/files/images/small/7/0/9780136152507.jpg$qimage/jpeg *901 $a80 *999 $aoai:nb.bibsys.no:990712382474702202$b2021-11-14T20:53:07Z$z990712382474702202 ^