Children's electronic gaming content preferences and psychosocial factors : is there a connection?
Petter Bae Brandtzæg
Artikkel Engelsk
*0011577113 *008091222s2009 xx# 000 0 eng *019 $bk *08230$a302.23083 *100 $aBrandtzæg, Petter Bae$uSINTEF ICT : pbb@sintef.no ; Universitetet i Oslo, Norge$_135563000 *245 $aChildren's electronic gaming content preferences and psychosocial factors$bis there a connection? *300 $aS. 69-86 : ill. *500 $aVitenskapelig artikkel *5208 $aInneholder sammendrag *650 $aKompetanse$2norart$_29494500 *650 $abarn$2norart$_10105000 *650 $adataspill$9nor$2norart$_128641700 *650 $ainnhold$9nor$2norart$_136695800 *653 $aathletic competence$9eng$_166613500 *653 $achildren$9eng$_128727200 *653 $acontent preferences$9eng$_166613600 *653 $aelectronic games$9eng$_166613700 *653 $aparental monitoring$9eng$_160982800 *653 $apsychosocial factors$9eng$_166613800 *653 $ascholastic competence$9eng$_166613900 *653 $asocial acceptance$9eng$_160672500 *653 $asocial competence$9eng$_134406900 *700 $aHeim, Jan$uSINTEF ICT : jan.heim@sintef.no ; Universitetet i Oslo, Norge$_157106300 *773 $tNORDICOM review : Nordic research on media & communication$gVol. 30. no. 2 (2009)$x1403-1108$w(NO-LaBS)553075(tnr) *999 $z900461709$anorart:900461709 ^