Students ability to apply their knowledge in a gaming exercise: an exploratory study
Anna Mette Fuglseth
Artikkel Engelsk
*0011275721 *008180704s2018 xx# 000 0 eng *019 $bk *08230$a658.50711 *100 $aFuglseth, Anna Mette$4aut$_148685200 *245 $aStudents’ ability to apply their knowledge in a gaming exercise: an exploratory study *300 $aS. [88]-108 : ill. *500 $aVitenskapelig artikkel *650 $aStudenter$2norart$_10714000 *650 $adataspill$9nor$2norart$_128641700 *650 $ahandelshøyskoler$9nor$2norart$_140111000 *650 $aproblembasert$alæring$2norart$_39466500 *653 $aexploratory resarch$9eng$_149664800 *653 $agaming exercise$9eng$_149664900 *653 $aproblem solving$9eng$_131021800 *653 $asupply chain management$9eng$_149665000 *700 $aGrønhaug, Kjell;$4aut$_143262800 *700 $aJörnsten, Kurt$4aut$_145210600 *773 $tScandinavian journal of educational research$gVol. 62, no. 1 (2018)$x0031-3831$w(NO-LaBS)298121(tnr) *8564 $uhttps://doi.org/10.1080/00313831.2016.1212255 *999 $z1800629588$anorart:1800629588 ^